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Windows程序设计画图实现哆啦A梦

在看雪论坛上看到的一个帖子,很喜欢,转载一下。原文地址:http://bbs.pediy.com/showthread.php?t=138630
哆啦A梦是画出来的,不知道作者算这些坐标位置算了多久,真的很犀利。记得原来看《Windows程序设计》的时候,每次看到GDI都不是很理解,也没有仔细去研究。现在编程也很少与GDI打交道,还是等以后有空了在深入了解一下吧。把这个代码转载一份到博客,以后再回头研究一下。顺便贴一下程序运行后的截图:(很酷吧~~~)
字数补丁~代码疯子~程序人生~字数补丁~代码疯子~程序人生~字数补丁~代码疯子~程序人生
Windows编程实现画图Doraemon

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// 请以C语言后缀(*.c)保存文件
#include <windows.h>
#include <math.h>
 
#define NUM    1000
#define TWOPI  (2 * 3.1415926)
 
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
 
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
	static TCHAR szAppName[] = TEXT ("HelloWin") ;
	HWND         hwnd ;
	MSG          msg ;
	WNDCLASS     wndclass ;
	int cx, cy ; 
	cx = GetSystemMetrics(SM_CXSCREEN) / 2 - 200;
	cy = GetSystemMetrics(SM_CYSCREEN) / 2 - 200; 
 
	wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
	wndclass.lpfnWndProc   = WndProc ;
	wndclass.cbClsExtra    = 0 ;
	wndclass.cbWndExtra    = 0 ;
	wndclass.hInstance     = hInstance ;
	wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
	wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
	wndclass.hbrBackground = (HBRUSH) GetStockObject (/*GRAY*/WHITE_BRUSH) ;
	wndclass.lpszMenuName  = NULL ;
	wndclass.lpszClassName = szAppName ;
 
	if (!RegisterClass (&wndclass))
	{
		MessageBox (NULL, TEXT ("This program requires Windows NT!"), 
			szAppName, MB_ICONERROR) ;
		return 0 ;
	}
 
	RegisterClass (&wndclass);
 
	hwnd = CreateWindow (szAppName,                  // window class name
		TEXT ("The Hello Program"), // window caption
		WS_OVERLAPPEDWINDOW,        // window style
		cx,               // initial x position
		cy,               // initial y position
		400,              // initial x size
		400,              // initial y size
		NULL,                       // parent window handle
		NULL,                       // window menu handle
		hInstance,                  // program instance handle
		NULL) ;                     // creation parameters
 
	ShowWindow (hwnd, iCmdShow) ;
	UpdateWindow (hwnd) ;
 
	while (GetMessage (&msg, NULL, 0, 0))
	{
		TranslateMessage (&msg) ;
		DispatchMessage (&msg) ;
	}
	return msg.wParam ;
}
 
 
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	HDC hdc ; 
	PAINTSTRUCT ps ;
	static int cxClient, cyClient ;
	HBRUSH hBrush ;
	int i ;
	POINT apt[NUM],
		leftHand[] = {
			cxClient / 2 - 60, cyClient / 2 - 20,
			cxClient / 2 - 100, cyClient / 2 + 10,
			cxClient / 2 - 100, cyClient / 2 + 30,
			cxClient / 2 - 60, cyClient / 2 + 10
	},
	rightHand[] = {
		cxClient / 2 + 60, cyClient / 2 - 20,
		cxClient / 2 + 100, cyClient / 2 + 10,
		cxClient / 2 + 100, cyClient / 2 + 30,
		cxClient / 2 + 60, cyClient / 2 + 10
			} ;
 
			switch (message)
			{
			case WM_SIZE:
				cxClient = LOWORD (lParam) ;
				cyClient = HIWORD (lParam) + 120;
				return 0 ;
 
			case WM_PAINT:
				hdc = BeginPaint (hwnd, &ps) ;
 
				Ellipse (hdc, cxClient / 2 - 70, cyClient / 2 + 55, cxClient / 2, cyClient / 2 + 85) ;      //脚
				Ellipse (hdc, cxClient / 2, cyClient / 2 + 55, cxClient / 2 + 70, cyClient / 2 + 85) ;
 
				hBrush = CreateSolidBrush (RGB (100, 150, 255)) ;
				SelectObject (hdc, hBrush) ;
 
				//    Rectangle (hdc, cxClient / 2 - 60, cyClient / 2 - 60, cxClient / 2 +60, cyClient / 2 + 70);    //身体
				RoundRect (hdc, cxClient / 2 - 60, cyClient / 2 - 60, cxClient / 2 + 60, cyClient / 2 + 70, 50, 20);
 
				DeleteObject (hBrush) ;
 
				hBrush = GetStockObject (WHITE_BRUSH) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 50, cyClient / 2 - 50, cxClient / 2 + 50, cyClient / 2 + 50) ;    //肚子部分
 
				hBrush = CreateSolidBrush (RGB (100, 150, 255)) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 100, cyClient / 2 - 220, cxClient / 2 +100, cyClient / 2 - 20) ;  //头部
 
				DeleteObject (hBrush) ;
 
				hBrush = GetStockObject (WHITE_BRUSH) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 85, cyClient / 2 - 170, cxClient / 2 + 85, cyClient / 2 - 20) ;  //脸部
				Ellipse (hdc, cxClient / 2 - 40, cyClient / 2 - 190, cxClient / 2, cyClient / 2 - 140 ) ;    //眼眶左
				Ellipse (hdc, cxClient / 2, cyClient / 2 - 190, cxClient / 2 + 40, cyClient /2 - 140) ;      //眼眶右
 
				hBrush = GetStockObject (BLACK_BRUSH) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 15, cyClient / 2 - 155, cxClient / 2 -10, cyClient / 2 - 150) ;  //眼睛左
				Ellipse (hdc, cxClient / 2 + 10, cyClient / 2 - 155, cxClient / 2 + 15, cyClient / 2 -150) ;  //眼睛右
 
				DeleteObject (hBrush) ;
 
				hBrush = CreateSolidBrush (RGB (255, 0, 0)) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 10, cyClient / 2 - 150, cxClient / 2 +10, cyClient / 2 -130) ;    //鼻子
 
				MoveToEx (hdc, cxClient / 2, cyClient / 2 -130, NULL) ;
				LineTo (hdc, cxClient / 2, cyClient / 2 - 60) ;
 
				MoveToEx (hdc, cxClient / 2 - 40, cyClient / 2 - 75, NULL);          //嘴
				for (i = 0; i < NUM / 2; i++)
				{
					apt[i].x = cxClient / 2 - 40 + i * 160 / NUM ;
					apt[i].y = cyClient / 2 - 75 +(int) (30 * sin (TWOPI * i / NUM)) / 2 ; 
					LineTo(hdc, apt[i].x, apt[i].y) ;
				} 
 
				MoveToEx (hdc, cxClient / 2 - 60, cyClient / 2 - 140, NULL) ;        //胡须
				LineTo (hdc, cxClient / 2 - 20, cyClient / 2 - 120) ;
 
				MoveToEx (hdc, cxClient / 2 - 60, cyClient / 2 - 110, NULL) ;
				LineTo (hdc, cxClient / 2 - 20, cyClient / 2 - 110) ;
 
				MoveToEx (hdc, cxClient / 2 - 60, cyClient / 2 - 80, NULL);
				LineTo (hdc, cxClient / 2 - 20, cyClient / 2 - 100) ;
 
				MoveToEx (hdc, cxClient / 2 + 60, cyClient / 2 -140, NULL) ;
				LineTo (hdc, cxClient / 2 + 20, cyClient / 2 - 120) ;
 
				MoveToEx (hdc, cxClient / 2 + 60, cyClient / 2 - 110, NULL) ;
				LineTo (hdc, cxClient / 2 +20, cyClient / 2 - 110) ;
 
				MoveToEx (hdc, cxClient / 2 +60, cyClient / 2 - 80, NULL) ;
				LineTo (hdc, cxClient / 2 + 20, cyClient / 2 - 100) ; 
 
				hBrush = GetStockObject (WHITE_BRUSH) ;                    //口袋
				SelectObject (hdc, hBrush) ;
 
				Chord (hdc, cxClient / 2 - 40, cyClient / 2 - 40, cxClient / 2 + 40, cyClient / 2 +40,
					cxClient / 2 - 40, cyClient / 2 + 10, cxClient / 2 +40, cyClient / 2 + 10) ;
 
 
 
				hBrush = CreateSolidBrush (RGB (255, 0, 0));                //脖子上的套圈
				SelectObject (hdc, hBrush) ;
 
				RoundRect (hdc, cxClient / 2 - 70, cyClient / 2 - 40, cxClient / 2 + 70, cyClient / 2 - 20, 20, 20);
 
				DeleteObject (hBrush) ;
 
				hBrush = CreateSolidBrush (RGB (100, 150, 255)) ;              //手臂
				SelectObject (hdc, hBrush) ;
 
				SetPolyFillMode (hdc, WINDING) ;
				Polygon (hdc, leftHand, 4) ;
 
				SetPolyFillMode (hdc, WINDING) ;
				Polygon (hdc, rightHand, 4) ;
 
				DeleteObject (hBrush) ;
 
				hBrush = GetStockObject (WHITE_BRUSH) ;                    //手
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 115, cyClient / 2 + 5, cxClient / 2 - 85, cyClient / 2 + 35) ;
				Ellipse (hdc, cxClient / 2 + 115, cyClient / 2 + 5, cxClient / 2 + 85, cyClient / 2 + 35) ; 
 
				hBrush = CreateSolidBrush (RGB (250, 255, 150)) ;              //铃铛
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 10, cyClient / 2 - 35, cxClient / 2 + 10, cyClient / 2 - 15) ;
 
				DeleteObject (hBrush) ;
 
				hBrush = GetStockObject (BLACK_BRUSH) ;
				SelectObject (hdc, hBrush) ;
 
				Ellipse (hdc, cxClient / 2 - 4, cyClient / 2 - 29, cxClient / 2 + 4, cyClient / 2 - 21) ;
 
				MoveToEx (hdc, cxClient / 2, cyClient / 2 - 25, NULL) ;
				LineTo (hdc, cxClient / 2, cyClient / 2 - 15) ;
 
				EndPaint (hwnd, &ps) ;
				return 0 ;
 
			case WM_DESTROY:
				PostQuitMessage (0) ;
				return 0 ;
 
			}
			return DefWindowProc (hwnd, message, wParam, lParam) ;
}

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本文地址: 程序人生 >> Windows程序设计画图实现哆啦A梦
作者:代码疯子(Wins0n) 本站内容如无声明均属原创,转载请保留作者信息与原文链接,谢谢!


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分类: Windows SDK 标签: , ,
  1. 2011年8月20日23:05 | #1

    对于画猫猫,我觉得几何才重要,不然搞不清楚改画哪

    [回复]

    代码疯子 回复:

    @胡阳, 是的

    [回复]